Installation

How to install a DDLC mod?

Installing a DDLC mod involves adding the mod files to the original game files or replacing some of the original game files with new files. This process is standard for all mods and becomes very simple when you have a feel for it.

Locating the original files is different depending on whether you use a standalone copy of the game or the Steam version. A standalone version is easier, so we recommend this approach if you’re unsure where to install your mod.

You may​ need a program to open archive files, such as WinRAR or 7ZIP. You can download and use these for free.

General installation

Locate the original game files on your computer. Copy all specified files from the mod download to the “game” folder. This may be all files in the mod download, but is more likely to be all files in a “game” folder which came with the mod. You may see just a few files with the .rpa extension, or you may see a larger number of files with .rpy or .rpyc extensions and a folder with additional assets (images and audio) depending on how the author packaged their mod. If there are duplicate file names, replace any old files needed and keep the new files. Launch your copy of the game, and you should see a new splash screen and message specific to the mod. If you see this instead of what you expect in the base game, you have succeeded! This is the general process you’ll follow to install a DDLC mod in any configuration. More detailed instructions for each method are below, but understanding these steps will help with learning new configurations and understanding what to look for.

Windows Standalone:

Download a fresh copy of the game from http://ddlc.moe/ and extract it to a location of your choice
or copy and paste an unmodified copy of the game on your computer.

(Optional) Rename the folder to match the name of the mod you’re installing.

If the mod came as an archive, extract it, open the folder and navigate to the “game” folder inside.

In a separate window, open your downloaded mod’s folder and navigate to the mod’s files (likely in their own “game” folder, with the exception of files for the characters folder).

Copy all the mod files from the mod download to the game folder, replacing any files with the same name as needed.

Launch the game! You should now see that your mod is installed via the changed message at the beginning

Mac Standalone:

Note: In the base game, Monika gave you instructions on how to find the folder we need when she gave you a clue about deleting files.

Download a fresh copy of the game from http://ddlc.moe/ or copy and paste an unmodified copy of the game on your computer.

(Optional) Rename the folder to match the name of the mod you’re installing.

Inside the folder, right click DDLC.app and choose “Show Package Contents” from the drop down menu.
Navigate to Contents > Resources > autorun > game. The autorun folder is the same as the top level folder in the Windows version of the game, where game files and character files can be found. (Instructions from here are the same as Windows.)
In a separate window, open your downloaded mod folder and navigate to the mod files (likely in their own “game” folder).
Copy the all mod files from the mod download to the game folder, replacing any files with the same name as needed.


Launch the game, and you should see that your mod is installed!

Troubleshooting:

“I followed the instructions, but I’m not sure if the mod installed correctly or not. How can I double check?”

When you launch the game, it may not be clear if you’re looking at the base game or the mod you’re trying to install. The easiest way to tell is if you have finished the base game on the computer you’re playing on. Normally when you launch the game at this point, you’ll be immediately greeted with the letter you see at the end of the game. If you see this letter on a non-modded copy of the game and don’t see it on the copy where you just installed a mod, you have succeeded—if you see it on both copies, you have failed.

If you haven’t completed DDLC on the computer you’re playing on (perhaps because it’s new or you simply watched a playthrough instead of playing one), turn on the base game and click through the splash message. From that point forward, you should be taken to the title screen when you start the base game. When you launch the modded copy, do you see a new splash screen or the normal title screen? Some mods use the normal title screen, but you may see the title of the mod in the lower right corner. If you don’t see a splash screen, a mod title, and clicking New Game takes you to Sayori greeting you on the first day, your mod install has failed.

Note: There is at least one mod in existence which pretends to be the base game until you hit a certain point before revealing itself. However, even in cases like this, you should see a unique splash message at the beginning. If your mod install has failed, double check which files you copied to what location.

Did you put the mod download’s “game” folder into the game’s “game” folder instead of moving the files inside?
Did you copy files from the top level instead of the game folder, or place them in the top level of the game’s set of folders?
Keep in mind, you’re looking for a small number of .rpa files or a larger number of .rpy or .rpyc files and a mod_assets folder.

Enjoy your mods!

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